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Liming Harbor

For the Neomuna destination I was a world art area lead, responsible for the level design and world art in chunk of content and overseeing the other artists within other parts of the area in the destination.
Liming Harbor is a large complex matchmade space. This included multiple types of enemy encounters, a hub for different narrative driven missions, and exploratory content. I took it from early massout stage to closing. I was the owner of the space and responsible for the compositions, theming, level design, custom asset creation and finishing work.