These are screenshots from some of the interiors of Liming Harbor I was responsible for. There is a loading bay and a transit station.
Liming Harbor is a large complex matchmade space. This included multiple types of enemy encounters, a hub for different narrative driven missions, and exploratory content. I took it from early massout stage to closing. I was the owner of the space and responsible for the compositions, theming, level design, custom asset creation and finishing work.