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I was the principle level designer and world art owner of this crucible map. An asymmetrical map, designed to be balanced for a variety of modes and range of engagement distances.
I was responsible for the compositions, theming, level design, custom asset creation and finishing work. I also oversaw another artist to help with onboard and they helped with a variety of finishing work on this map.
I'm including an overhead map to help demonstrate the level design.

This map is courtesy of r3likt(reddit handle), who made many of these overhead maps and is awesome.

This map is courtesy of r3likt(reddit handle), who made many of these overhead maps and is awesome.