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Temple of the Wrathful

The temple was created for multiple narrative driven linear missions. This included gated enemy encounters, platforming, and exploratory content. The hook of its spacial design is climbing up around the outside of it to a boss encounter at the top, then dropping down in the interior below, working your way down.
I was the owner of the space from start to finish and responsible for the compositions, theming, level design, custom asset creation and finishing work.