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Rathmore Chaos

Rathmore Chaos was created for a narrative driven linear mission. This included gated enemy encounters, platforming, and exploratory content. This area was located at the end of the mission. The large pillar structure was the backdrop for the 3 tiered boss encounter that had disappearing/reappearing platforms and cover pieces.
I was the owner of the space from start to finish and responsible for the compositions, theming, level design, custom asset creation and finishing work.