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Temple of the Cunning

This temple was created for a narrative driven linear mission. This included gated enemy encounters, platforming, puzzle solving, and a timed vehicle escape sequence after the boss encounter. The mission designer and I had allot of fun with this one. There are 3 animated bridges used as progression gates, changing the landscape for the vehicle escape when working backwards through the space.
I was the owner of the space from start to finish and responsible for the compositions, theming, level design, custom asset creation and finishing work.