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Quagmire

For the Throneworld destination I was a world art area lead, responsible for the level design and world art in chunk of content and overseeing the other artists within other parts of the area in the destination. I was also a key contributor to the overall destination massout and visual development.
Quagmire is a large complex matchmade space, and the initial landing zone for the destination. This included multiple types of enemy encounters, a hub for different narrative driven missions, and exploratory content. I took it from start to closing. I was the owner of the space and responsible for the compositions, theming, level design, custom asset creation and finishing work.