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Quagmire

This is the other side of the wall in Quagmire. One of the challenges and exciting aspects of this area was showcasing the duality of the decaying swamp vs the bright architecture of the Light Hive.
It is part of a large complex matchmade space. This included multiple types of enemy encounters, a hub for different narrative driven missions, and exploratory content. I took it from start to closing. I was the owner of the space and responsible for the compositions, level design, custom asset creation and finishing work.