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Caldera

I was a world art co-lead and area lead for The Edge of Fate expansion, responsible for the level design and world art in chunk of content and overseeing the other artists within other parts of the area in the Kepler destination. I had influence on the visual development, destination massout and supported other the members .

The Caldera is a large complex matchmade space. This included multiple types of enemy encounters, a hub for different narrative driven missions, and exploratory content. I took it from early massout stage to closing. I was the owner of the space and responsible for the compositions, theming, level design, custom asset creation and finishing work.